I’m Fernando Torres, a graphic designer specialising in editorial design, visual communication and board games.
This is my personal space on the web, where I share some of my projects, thoughts and photography.

Who I am and what I do
About 30 years ago, I discovered my first visual editing software on an early Windows 95 and started tinkering with my first fandom websites in GeoCities, written in some arcane HTML, and I haven’t stopped tinkering with visual communication technology ever since.
In the more than two decades I’ve spent working professionally as a graphic designer, I’ve passed through most of the quantum states of the multi-skilled technical profile. I’ve been known to operate plotters of gigantic proportions and wrestling with screen-printing frames, deciphering alien briefings from brand managers for major brands, shooting product photography and, in recent years, working as a art director and pre-press specialist for board games.
Of all the paths I’ve taken, this is the one I’m most passionate about. I believe board games represent one of the most comprehensive challenges a graphic designer can take on. A physical product (with all the constraints that entails, there’s no zooming in here) with iconography and visual cues capable of conveying complex rules as simply as possible while integrating naturally with the artwork. It’s a constant balance between aesthetics, communication and production, and that’s probably why I still find it as fascinating today as I did on day one.
In the works section, you can find a selection of projects I’ve worked on over the years.
Besides complex board games and technology, I’m passionate about film, video games and photography, and here I share some of my photos as a gallery. Fair warning: you’ll find plenty of furry faces among them, as my favourite subjects are still the cats and dogs that have surrounded me for as long as I can remember.
I’ve always found the internet a much more interesting place when people build little corners of their own instead of limiting themselves to platforms governed by algorithms.
This is mine. Thanks for stopping by.





